This page summarises those rules that have been passed at AGM's and various committee meetings which only apply to FFGS.
There are no "gimmees" allowed in society competitions and all putts MUST be holed.
The current prize fund is capped at £1000. Once won, the prize money will return to £500 and rise each month by £20 until the £1000 cap is reached.
You must be a member of the society for at least a year before qualifying for the full amount for the Hole-in-One prize. However a new member can win £250.
In the event of two "holes-in-one" at the same event, the prize money will go to the member who recorded the shot on the earliest hole as opposed to the earliest time. In the event of "holes-in-one" on the same hole, then the two members will share the prize fund.
The maximum society handicap is 28
The winner of the league championship will not be deducted the automatic 2 shots from his handicap.
As above for the winner of the matchplay championship.
The society champion is to be deducted a maximum of 10% of his handicap plus any adjustment due on his best score. At the society championship, shots will not be deducted from handicaps for winners of individual days/competitions.
There is no maximum shot deduction. Winners of the monthly comps will be deducted 10% of their handicap plus any adjustment on shots over 36 points.
Whether we care to admit it or not, the Society has a problem with SLOW PLAY. This is especially of concern during winter play when this could mean that groups that tee off later might be unable to finish due to bad light. All members of the Society should read the following narrative and take it on board. It is all about giving consideration to your fellow golfers.
TIPS TO AVOID SLOW PLAY
If every person could play each hole just 20 seconds quicker, then we could probably save half an hour in time, meaning everyone gets home that little bit earlier. Tips to avoid slow play are as follows:
It is essential that everyone plays quickly, without delay and PICKS THEIR BALL UP when they can no longer score any stableford points on a hole. Know how many shots you have taken at all times, don't finish the hole then add up your strokes. This is the easiest and simplest way to speed things up.
It is a groupís responsibility to keep up with the group in front. If it loses ground on the group in front and is delaying the group behind, it must invite them to play through.
Players should be ready to play as soon as it is their turn to do so. When playing on or near the putting green, they should leave their bags or carts in such a position as will enable quick movement off the green and towards the next tee. If you are not sure where the next tee is, simply watch the group in front and see the direction they walk.
When the play of a hole has been completed, players should immediately leave the putting green. You should not mark your scorecard until you reach the next tee. If you are the first to play, mark the card after you have teed-off.
If a player believes his ball may be lost or is out of bounds, to save time, he should play a provisional ball. Players searching for a ball should signal the players in the group behind them to play through as soon as it becomes apparent that the ball will not easily be found. They should not search for five minutes before doing so.
Keep an extra ball in your pocket so you don't have to walk back to your bag if you need to hit a provisional.
When on the green, putt out whenever possible instead of marking the ball. The first person that putts out should tend and replace the pin for other players.
Watch other shots, as well as your own, to help pinpoint the position of their ball and try to 'mark' the finishing position by using a nearby tree or landmark.
If one of your partners has played from a bunker but is still further away from the hole than you, offer to rake the bunker for him, so he can play his next shot quickly.
Reserve giving instruction for the driving range, not on the course.